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Designing Interactions


  • Credit value: 30 credits at Level 7
  • Convenor and tutor: Rebekah Cupitt
  • Assessment: a 1000-word essay (30%) and 4000-word final project report and hi-fi prototype (70%)

Module description

The successful design of websites, applications, services and technologies hinges on a thorough understanding of the future user and the contexts in which technology is used. A focus on user experience is a design approach that considers people, the technology and the end use scenario.

This module develops your skills to analyse and document user requirements, manage and design web applications, and plan a design project from ideation to implementation. Working with a client brief, you will carry out a design project that draws on original research, design and evaluation methods including user research methods, sketching, prototyping and design techniques, evaluation methods and client-facing communications.

Indicative module syllabus

  • Design perspectives: waterfall, agile, user-centred, usability, user experience
  • User research methods: from data collection and analysis to requirements
  • Practical session A: data collection methods and analysis
  • Interaction: mental models, cognition and user interfaces
  • Accessibility and inclusive design
  • Centring the user: personas and participatory design
  • Ideation: from requirements to design decisions
  • Sketching, prototyping and wireframing (LAB)
  • User evaluation methods and iteration
  • Practical session B: designing a user evaluation
  • Implementation and handoff

Learning objectives

By the end of this module, you will be able to:

  • articulate the language and context of digital media and interaction design
  • understand different approaches to user experience design and their viability and sustainability in appropriate contexts
  • recognise the range of stakeholders in a design project and the importance of addressing their specific requirements
  • understand the relevance of international web development standards relating to digital media design and how these relate to accessibility standards, user-experience goals and design aesthetics
  • critically evaluate interactive media such as websites, applications and services from a user-centred point of view
  • understand and critique design methods and their underlying theories, formulate a user-centred design project and consider the ethical implications of design with and without the user
  • analyse, prioritise and categorise user research data and apply its key findings to an interactive design project
  • critically evaluate user-centred design methods and data both in your own projects and other scholarly outputs.