Selected Publications
- de Freitas, S., Roberts, G. (2004). Does distance e-learning work? A comparison between distance and face-to-face learners using e-learning materials. Association of Learning Technology Journal. Vol. 11, no. 2, pp. 69-87. Cardiff. University of Wales Press.
- de Freitas, S., Levene, M. (2004). ‘An Investigation of the use of simulations and video gaming for supporting exploratory learning and developing higher-order cognitive skills’. IADIS International Conference in Cognition and Exploratory Learning in the Digital Age. 15-17 December, 2004. Lisbon. Portugal.
- de Freitas, S., Levene, M. (2005). Wearable and mobile devices for informal learning. In the Encyclopaedia of Human Computer Interaction. Information Science Publishing, USA.
- de Freitas, S., Levene, M. (2005). Spamming. In the Encyclopaedia of Human Computer Interaction. Information Science Publishing, USA.
- de Freitas, S., Oliver, M. (2005). Does e-learning policy drive change in higher education? Journal of Higher Education Policy and Management, 27, (1): 81-95. The article is about to be translated into Italian.
- de Freitas, S., Oliver, M. (2005). A four dimensional framework for the evaluation and assessment of educational games. Paper presented at the Computer Assisted Learning Conference 2005.
- de Freitas, S. (2005) The paradox of choice and personalization in S. de Freitas & C. Yapp (eds) Personalizing Learning in the 21st Century. Stafford. Network Educational Press: 13-16.
- de Freitas, S., Yapp, C. (2005) Introduction to the Contributions – Personalization: Is there a consensus? in S. de Freitas & C. Yapp (eds) Personalizing Learning in the 21st Century. Stafford. Network Educational Press: xi-xiii.
- de Freitas, S., Dickinson, C., Yapp, C. (2005) Personalizing learning: Is there a shared vision? in S. de Freitas & C. Yapp (eds) Personalizing Learning in the 21st Century. Stafford. Network Educational Press: 109-112.
- de Freitas, S., Oliver, M. (2006). How can exploratory learning with games and simulations within the curriculum be most effectively evaluated? Computers and Education, Special Issue. 46 (2006) 249-264.
- Dyke, M., Conole, G., Ravenscroft, A., & de Freitas, S. (2006). Learning theories and technologies. In G. Conole & M. Oliver (eds). Contemporary Perspectives in E-learning Research: Themes, methods and impact on practice. Routledge Open and Distance Learning series. London. Routledge.
- de Freitas, S. (2006). Using games and simulations for supporting learning. (eds). C. Martin & L. Murray. Learning, Media and Technology Special Issue on Gaming. 31(4). December: 343-358.
- Jameson, J., Davies, S., de Freitas, S. (2006). Collaborative innovation in the JISC distributed e-learning programme. BJET 37(6): 969-972.
- de Freitas, S., Harrison, I., Magoulas, G., Mee, A., Mohamad, F., Oliver, M., Papamarkos, G., Poulovassilis, A. (2006). The development of a system for supporting the lifelong learner. British Journal of Educational Technology. Special Issue. Collaborative e-support for lifelong learning, 37 (6) November 2006: 867-880.
- Keenoy, K., Levene, M., de Freitas, S. (2006). Personalised Trails. J. Schoonenboom (Ed). Trails in education: technologies that support navigational learning. Rotterdam. The Netherlands. Sense Publishers.
- de Freitas, S., Savill-Smith, C., Attewell, J. (2006). Computer games and simulations for adult learning: case studies from practice. London. Learning and Skills Research Centre.
- de Freitas, S. (2006). Learning in Immersive Worlds. Bristol. Joint Information Systems Committee. See: http://www.jisc.ac.uk/eli_outcomes.html.
- de Freitas, S., Jameson, J. (2006) Editorial: Collaborative e-support for lifelong learning. BJET 37(6): 817-824.
- Mayes, T. & de Freitas, S. (2007). Learning and e-Learning: The role of theory. In H. Beetham & R. Sharpe (eds) Rethinking pedagogy in the digital age. London. Routledge.
- de Freitas, S. (2007). Post-16 e-learning content production: a synthesis of the literature. British Journal of Educational Technology (BJET), 38(2): 349-364.
- de Freitas, S. & Griffiths, M. (2007). Online gaming as an educational tool in learning and training. British Journal of Educational Technology, 38(3): 535-537.
- de Freitas, S. & Jarvis, S. (2007) Serious Games – Engaging Training Solutions: A research and development project for supporting training needs. British Journal of Educational Technology, 38(3): 523-525.
- de Freitas, S. & Smith, R. (2007). Introduction to Innovating e-learning Practice. Innovating e-Learning Practice. G. Minshull and J. Mole (Eds) Proceedings of Theme 3 of the JISC Online Conference: Innovating e-Learning 2006: 13-16. See: http://www.jisc.ac.uk/media/documents/programmes/elearning_pedagogy/a5_ebook_3.pdf
- de Freitas, S. , Oliver, M., Mayes, T. & Mee, A. (2007). The practitioner perspective on the modelling of pedagogy and practice. Journal of Computer Assisted Learning. Available at OnlineEarly Articles.
- Griffiths, M. D. & de Freitas, S. (2007). Online gaming and synthetic worlds as a medium for classroom learning. Education and Health, 25 (4):74-75.
- de Freitas, S. & Griffiths, M. D. (In press) Massively multiplayer online role-play games to support learning and training communities. In R. Ferdig (Ed.) Handbook of Research on effective electronic gaming in education. Idea Group Publishing.
- de Freitas, S. & Griffiths, M. D. (2008). The convergence of gaming practices with other media forms: what potential for learning? A review of the literature. Learning, Media Technology, 33(1).
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